←Game rules

Pick your kind of chaos.

8 games, one private room. Here’s the thirty-second briefing before someone gets competitive.

Choose a game

Same room. Different kinds of trouble.

Cards Against Friendship

3–10 players

Complete the prompt with cards from your hand. The rotating Judge picks the funniest or most fitting anonymous answer, and the first player to reach the target score wins the bragging rights.

Play Cards Against Friendship

Forbidden Words

4–12 players

Split into two teams. Give clues so your team can guess the target without saying any forbidden words—or the other team can call you out. Correct cards score; confirmed violations hurt.

Play Forbidden Words

Sketchy Business

3–12 players

Choose one of three secret words, draw it on the shared canvas, and let everyone else guess. Faster correct guesses score more, and every correct guess pays the drawer too.

Play Sketchy Business

Scale of Weird

3–10 players

Create a strange idea for a secret spot on the vibe meter, then estimate where it belongs. The closer the room gets to the target, the more points everyone earns.

Play Scale of Weird

Fake Definition

3–10 players

Invent a believable definition for an unusual word, then vote among the shuffled entries. Score when friends fall for your bluff, and again when you spot the real definition.

Play Fake Definition

Word Impostor

3–12 players

Everyone sees the category, but one player never sees the secret word. Give careful clues, discuss, and vote; if caught, the Impostor can still win by guessing the secret word.

Play Word Impostor

Context Collapse

3–10 players

Answer a prompt, rewrite someone else’s anonymous response as a new post, then vote for the post that changes the original answer most.

Play Context Collapse

Ready when you are

Put the first round on the table.

Pick a game, open a private room, and send the code to your friends.